Lizardmen

After a long period of inactivity for my Warmaster collection, I was stimulated by the release of Games Workshop’s Contrast Paints to have a go at Warmaster Lizardmen. the bright colours of Contrast Paints seemed too good of a fit and really made this army very easy to paint. Looks good too!

Leaders: The army is led by two mighty Slanns with options for different mounts. The first is the “new” model matching the updated Warhammer style of the 2010’s. The second is an older model that can ride either on a Palaquinn born by Kroxigors or on a mighty Bastiladon. The latter is a resin model from a talented sculptor of the Tactical Commands forum (bought many years ago – no idea if these are still available).

Slanns with mount options

An assortment of other heroes covers the entire range of options in the army list.

From left: Saurus Old One, Saurus on Cold One, Skin Shaman, Saurus on Tyranosaurus, Skink Hero, Skink Hero on Cold One, Skink Shaman, Skink Hero on Kroxigor.

Infantry: Two regiments of Temple Guard form the elite core of the army. Added to this are four regiments of Saurus Warriors and six regiments of Skinks in skirmish order (mixed up the bases a bit). The Skinks can be augmented with Salamanders.

Temple Guard
Saurus Warriors
Skinks
Skinks
Salamanders

Cavalry: Three units of Cold One Riders and a squadron of Terradons provide the mounted arm of the force.

Cold One Riders
Terradon Riders

Monsters: Three units of Kroxigors – using my normal 3 model bases – augment the stars of the show: two Stegadons and an Engine of the Gods Bastiladon (resin).

Kroxigors
From left: Stegadon, Engine of the Gods, Stegadon with Bolt Thrower