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EPIC Painting

ToEG – More questions

I got some good feedback for the Khorne units so I am going to post more “work in progress” models. Hopefully that will allow me to incorporate the comments BEFORE finishing the models (and then ripping part of them apart again). Here is the wip Nurgle Altar and the wip Nurgle Spawns (all from the Warmaster range). The altar is just missing the bell on front (experiencing its last wash right now). The spawns currently have black eyes because I don’t have a good colour scheme for the eyes. Glowing red is the obvious but the warts on the models are already reddish/orange (there are more of these on the other side the models). Maybe some kind of sickly yellow? Any thoughts?

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EPIC Painting

Epic Daemon Engine Tutorial

I am in the middle of painting my 20 Daemon Engines for the ToEG challenge and recorded my progress as a short tutorial here.

A few style questions remain:

1. I left the barrels of the Doomblaster mortars without Blood Red highlight as I felt that a full highlight would make them too bright. Any thoughts?

2. I am undecided whether to paint the rim of the Cannons of Khorne red or leave it black. I used a Dremel grinding bit to carve out the usually closed gun barrel of the cannon to make it look a bit more realistic. Unfortunately the barrel opening on these old models isn’t actually perfectly circular so the red rim doesn’t look like a perfect circle either. The red rim pulls foces to the “business end” of the model whereas the black rim looks cleaner. Any thoughts?

3. I carved out the cauldron of the Cauldron of Blood as well. I am planning to use clear resin or water effects material to fill it back in with some blood coloured (semi-transparent) fluid. I am tempted to stick some infantry models into the fluid. I will have to experiment with this before I actually pour anything into the models. Any thoughts.

No issues with my Brass Scorpion prototype. Now I just need to paint the other 3 of each of these types (and base the models).

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EPIC Painting

ToEG – Khorne Big Mutants

I finished up 18 Khorne Big Mutants which completes the core infantry for the Khorne contingent. The models are a mix of Epic Chaos Trolls and Minotaurs with a bunch of minor conversions to break up the monotony. Mostly just weapon swaps and trimming of horns. The claws are from Epic Tyranid Lictor models.

I am making good progress on painting the Khorne Daemon Engines and hope to have them done sometime during the middle of the month.


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EPIC Painting

ToEG – August goal achieved (on the last second)

The last brush stroke fell on the stroke of midnight :). I finished up a bunch of small chaos items that were left over from my Black Legion army. Together with the 300 points worth of Khorne Mutants from earlier this month, this brings me to 965 and comfortably above the 500 point ToEG goal. I will do all the base grass work in one go when the army is painted.

Four Deathguard Havocs with Rhinos. The models follow my default Deathguard paint scheme. The Rhinos have plague sores made from Green Stuff and little “poison gas” trailers (using Ork Scorcha trailers). 120 points.

A bunch of World Eater additions. This bring my Flesh Hounds up to 8 bases like all the other daemon types, Berzerkers to 8 bases so that I can field my first two retinues for the World Eater dedicated army list. Finally, the Terminators bring the total to 8 as well. That means all my Khorne formations are now at the magic number 8 (Khorne holy number). A total of 245 points. 

The Iron Warrior Obliterators are converted from old robot models wit the addition of guns from my bits box. Nothing fancy but clearly identifyable as Obliterators. 300 points.

I also managed to almost finish up the 18 Khorne Big Mutants. Once the wash is dry tomorrow they need a few highlights and then a photo op.

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EPIC Painting

ToEG – A tiny step for humanity, a giant step for me

Second and third basing step is completed. Step two involves glueing sand on all the bases (except the as yet unbased Ketzali for lack of washers). 5 backbreaking hours of sanding. I hate this step. It is by a wide margin the biggest time suck for 6mm Epic models. It implies putting on thinned Weldbond glue, pouring on sand, using a stiff bristle brush to “wash” each model with some water (this rinses glued on stray sand of the models) and then give it a quick flick with a dry stiff bristle brush to get any remaining loose sand off.

I am sure that is an easier way to do this, but after 1000+ epic bases I haven’t found it yet . For bigger models I use pre-blackened pumice but for the small stuff this is pretty hopeless (at least at my level of hand-eye coordination other rather what is left of it after a few hours of basing).

Step 3 is thankfully straightforward: spray everything black. Once they are dry the final step will be to patch up the black coat manually, then drybrush Bestial Brown, drybrush Bleached Bone and finally paint the rim in Bestial Brown.

As a small reward for this accomplishment I converted up a Tzeentch and Slaneesh altar, as well as a Khorne objective.

The Tzeentch altar is still missing some king of high priest model on the front of the disc. Apart from the old 40k disc and the Tzeentch icon I didn’t have any Tzeentch specific bits so some 40k terrain pieces had to do the job.

The Slaneesh altar is build up from some spare Hirst Art pieces. It’s hard to see but there are 25 models under the altar to carry the platform into battle. The Keeper of Secret head is from an very old Warhammer model that I found in my bits box. I still need to give it one last layer of Green Stuff to put hairy texture over the “neck” piece.

The Khorne objective uses some old Epic Bloodletter, a Hirst Art skull (carved on the bottom as the original piece is a flat-bottemed ornament) and some chain. I bought 2m worth of that chain to make the leash for the Khorne altar so now I might as well use it! The models will be painted up as brass statues.

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EPIC Painting

ToEG – Progress update on LatD

With the August deadline for ToEG creeping ever closer, it’s time for the final sprint. I still only have the 300 points for the 18 Khorne Mutants painted but made a lot of progress on the assembly front. In my experience assembly and basing is at least half of the work for small scale models. So I am reasonably pleased with the progress. Of course right after hitting the “all assembled” point, the door rang and my newest order arrived. Another 50+ bases of infantry to base this weekend (all the DRM stuff for the Undivided Covens). Well, at least I had a very short moment of bliss there…

Behold the multitude:

Everything is cleaned up and spackled. The slightly pinkish bases aren’t fully dry yet. The final step will be to add sand and then paint the bases. Those are all the remaining models for the God-specific formations. The only thing missing now are the DRM Ketzali for the Undivided formations, Nurgle Big Mutants, Nurgle Rough Rider and Khorne Chaos Hounds (I ran out of bases, thankfully another 1000 washer are scheduled to arrive tomorrow).

I also started converting the war altars. For Nurgle I used a Warmaster Skaven Screaming Bell, removed the rats and other indicators of 10mm scale. The altar is pushed by two Warmaster River Trolls that I had lying arround. Everything just barely fits on my standardized “Small War Engine” base which seems in line with the altar stat line.

The Khorne altar is a jumble of parts from my bits box. The carriage is from a spare Doomblaster Daemon Engine that was missing the front ram. The chain will be attached tightly to the carriage once the old Flesh Hounds are based and painted. They need to be embedded into spackle so I will paint the hounds on the base while painting the altar seperately for easier access. The stuff on the altar are some 40k spiky bits, a Warmaster Bloodletter that will be painted as a brass statue, a 40k Khorne icon, a Ultracal cast Hirst Art stone left from my Mordheim city project, and some skulls that I cut off from spare Warmaster Skeleton Archers. The base of the Bloodletter will get some more Green Stuff and Warmaster skulls to make a nicer transition.

I am fiddling with ideas for the Tzeentch and Slaneesh altars but haven’t hit anything that feels right yet. Tentative plan is an old 40k disc of Tzeentch with a monolith-like uper structure for Tzeetch. Slaneesh is some kind of Greco-style temple carried on the backs of pleasure slaves. Still poking through the bits box though.

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EPIC Painting

ToEG – First progress on LatD

I am back in town, though only for 48 hours. Subtracting work and jet-lagged sleep, I had a few hours to get started on the LatD. Step one was to gather up all the necessary components. With the exception of the DRM Ketzali, my various orders and trades had arrived while I was away. Most of those parts needed clean-up, including de-sprueing (probably not a word), a few boxes worth of infantry.

Khorne tray (clockwise from top left): Daemon Engines, Lord of Battle, an old 40k daemonic slaughterer which will become a Feral Titan, collection of parts for the Khorne Altar, WM Fleshhounds to become Chaos Hounds, a tub of spare Beastmen to populate the Transports, tub of Fleshhounds, tub of Berzerkers (I need a few more bases to run my Black Legion Khorne contingent as World Eaters), 18 Big Mutant bases (the right most still need to be properly based), 18 newly painted Mutants from today’s painting session (centre).

Slaneesh Tray (clockwise from top left): 22 Cultists freshly base coated in Dheneb Stone (the missing two are in the tub below), parts for the Slaneesh Altar, Scout Titans, Slaneesh Knights, Chimeras and Hellhounds, tub of mixed models with Noise Marines to make Fire Support squads.

Tzeentch Tray (clockwise from top left): BIG tub to make 24 cultists stands, Fire support bases, small Titan, big Titan, Firelord, Doomwings, Silver Towers (still looking for 2 more).

Nurgle Tray (clockwise from top left): Plague Tower, Plague Zombies, WM beast rider to become Rough Rider, Blight Drones, 6 Mutant bases, Titan, WM Rat Ogres to become Big Mutants with some Epic scale handlers, WM Chaos Spawn, tub of Terminators (to augment Black Legion Nurgle, WM Screaming Bell as base for Nurgle Altar, tub of GHQ infantry to make cultists, tub of Havocs (for BL), tubs of mutants and cultists, Rhinos for the Havocs.

Pretty much everything is cleaned up now but a big basing orgy will still be necessary. To make some actual progress against the August ToEG deadline, I painted up the 18 Khorne Mutants. I still need the matching 18 Big Mutants to make complete units but I guess they are worth roughly 300 points. I also did up a test base for the Slaneesh Cultists. I will finish all the bases in one go towards the end of the project. Off to traveling for another few days again (unfortunately even further west so more jet lag L ). Another update will come on the weekend.

 

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EPIC Painting

ToeG: LatD – Force Planning

After some soul searching, model counting and browsing of online stores I have my first draft for the LatD force design. While the notion of using a “common” set of cultists and mutants was very appealing from a painting perspective, it would really limit opportunities for unique conversions. So I tried to find a way where I could use my existing ~40 bases for some of the Gods and then add more readily available models for the remaining Covens. Below is the result. I don’t quite have enough Covens for all the support options but in all cases I am only one unit below the required count. The individual forces per God are each around 2000 points so any combination of two forces should fully cover a 3000 points game (point values taken from NetEA LatD Beta list). Photos of conversion models are all from the actual manufacturers. I will still have to paint my own 🙂

Noted below are the force organisation, design ideas and my first cut of conversion sources. Comments on the playability and modelling ideas are welcome.

Lost and the Damned

Khorne Warband = 3185

Design Notes: The iconic imagery is aggressive assault, savage beasts, martial combat, skulls, etc. Models will be painted in brown and dark red tones. Metal will be rusted or brass. Green accent colours. The force is fully mobile to go with the assault theme. This works well with the Daemon Engines which portray a similar image. 

Sigmatus Covenant Covens – Khorne (2x Mobile with hounds = 2x 420, 1x Foot with Altar = 450)
3 Aspiring Champions
19 Mutants (mix of beastmen and various daemons)
15 Big Mutants (mix of minotaurs, trolls and ogryns)
6 Chaos Hounds (use DRM Critters)

18 Land Transporter (use GHQ trucks)
1 Chaos Altar (stone altar with old Bloodletter statues pulled by old Fleshhounds)

Sigmatus Covenant Support Covens – Khorne (4 formations)
1 Lord of Battle = 400
15 Daemon Engines (3 units + 3 spares) = 3x 300

Cross-Over Units from Black Legion =595  (already painted)
1 Daemon Prince =50
1 Bloodthirster =75
8 Bloodletter = 8x 20
8 Fleshhounds = 8x 20
8 Juggernauts (can be used as Rough Rider) = 150

Nurgle Warband = 1925

Design Notes: The inconic imagery is decay, rats, mutation, slow but steady, etc. WM Skaven models help to capture this image while differentiating the mutants from the martial Khorne models . Paint with green and bone/brown colours. The force is assault oriented but on foot for that inevitable slow wave theme. The Daemon Engines augment this slow and steady concept (the Rough Rider are fast but their models at least will look sluggish).

Sigmatus Covenant Coven – Nurgle (1x Foot with hounds and spawn = 335, 1x Foot with hounds, spawn and altar = 505)
2 Chaos Space Marine Aspiring Champion
8 Mutants (left-over models with Green Stuff)
8 Cultists (left-over models with Green Stuff)
9 Big Mutants (using WM Rat Ogres)

2 Chaos Spawn (using WM Chaos Spawn)

1 Chaos Altar (WM Screaming Bell pushed by WM River Trolls)

6 Chaos Hounds (using WFB giant rats with handlers)

Sigmatus Covenant Support Covens – Nurgle (3 formations)
1 Plague Tower = 325
4 Contagion Towers = 325
6 Rough Rider (using Warmaster Beast Rider) = 150

Cross-Over from Black Legion (already painted)
1 Daemon Prince = 50
1 Great Unclean One = 75
8 Plague Bearer = 8x 20

Slaneesh Warband = 2110

Design Notes: The inconic imagery is variety, randomness, playfulness, mobility. Vehicles will be painted in pink similar to Emperor’s Children army. Cultists should be in a blend of pink, yellow, light blue and red. The force is mobile and shooting oriented to go with the Slaneeshi theme. The Daemon Engines operate similarly.

Sigmatus Covenant Coven – Slaneesh (1 Mounted with Hellhounds = 500, 1 Foot with Altar and fire support = 450)
1 Demagogue
1 Chaos Space Marine Aspiring Champion
22 Cultists (using mix of models including cultists, daemons, imperial guard, eldar and orks to invoke random nature of Slaneesh)
6 Traitor Chimeras
1 Chaos Altar (pleasure barge build on old Epic 1st ed Eldar tanks?)
3 Traitor Hellhounds
4 Fire Support Units (cultists with Noise Marines)

Sigmatus Covenant Support Covens – Slaneesh (3 formations)
2 Subjugators = 450
6 Daemon Knights (1 unit + 2 spares) = 275
4 Traitor Sentinels (using Eldar Warwalker with Slaneeshi symbols) = 100

Cross-Over Units from Black Legion (already painted)
1 Daemon Prince = 50
1 Keeper of Secrets = 75
8 Daemonettes = 8x 20
8 Mounted Daemonettes (can be used as Rough Rider) = 150

Tzeentch Warband = 1810

Design Notes: The iconic imagery is long range, psychic, corruption without mutation, mind games, etc. For both theme and model reasons the Covens represent a corrupted Imperial Guard regiment with Thousand Sons “advisors”. The paint scheme will be regular Guard with blue uniforms similar to Thousand Sons. The force organisation is very basic with fire support only. The Tzeentch Daemon Engines operate independently anyhow so there is no real need to integrate with the Covens. 

Sigmatus Covenant Coven – Tzeentch (1 Foot with fire support = 300, 1 Foot with Altar and fire support = 450)
2 Demagogue
22 Cultists (using IG models with chaos marines and horrors thrown in)
1 Chaos Altar (some kind of mobile summoning circle?)
8 Fire Support Units (using IG models with chaos marine havocs)

Sigmatus Covenant Support Covens – Tzeentch (3)
1 Firelord = 150
3 Doomwings = 150
4 Silver Towers (have 2) = 325

Cross-Over Units from Black Legion (already painted)
1 Daemon Prince = 50
1 Lord of Change = 75
8 Flamers = 8x 20
8 Tzeentch Disc Rider (can be used as Rough Rider) =150

Undivided Warband (Support) = 2360

Design Notes: Undivided Chaos is usually a good place for the “recently corrupted Imperial Guard” theme. I used this for Tzeentch already so something else was needed. I like the DRM Ketzali models and thought about a theme that would include them somewhow. They look a bit like the Jawas from Star Wars (smaller guys in brown robes) so I think I am going with a related theme: Clannish loot and scrap metal collectors who have become worshippers of Chaos by virtue of their outcast status rather than true evilness. The scrap metal theme also lends itself to “absorbing” all the left-over models in my bitz box to make extra tanks for this army (the exact model count for some of these vehicles is therefore unknown until I actually start kitbashing). Their equipment should be very rusty using my 40k rust scheme. Infantry should be in dirty brown robes. The force organisation is shooty with a bit of all the Undivided support choices.

Sigmatus Covenant Coven – Undivided (2x Foot with fire support = 2x 300, 1x Foot with fire support, Demolisher and altar = 660) 
3 Demagogue
33 Cultists (use DRM Ketzali)

12 Fire Support Units (using random AT guns from GHQ and other looted gun equipment)
1 Chaos Altar (scratch build Capitol Imperialist-like vehicle to mimic Star Wars Jawa crawler?)
3 Traitor Leman Russ Demolisher
? Traitor Hydras (kitbash from left-over parts)
? Traitor Griffons (kitbash from left-over parts)

Sigmatus Covenant Support Covens – Undivided (3 formations)
6 Hellfire Cannons (1 unit +2 spares) (add Ketzali gunners) = 200
5 Traitor Basilisk (1 unit + 1 spare) = 325
6 Traitor Leman Russ (have 2) = 400

Sigmatus Covenant Plague Zombie Infestation
20 Zombie Bases (using Exodus Wars Edenite Zombies) = 175

Other Chaos Units to complete (I have a few left-overs from my Black Legion project that need to get done as well)
2 Nurgle terminators
4 Nurgle Havocs
2 Nurgle Rhinos
2 flesh hounds
1 Mortarion
1 Magnus the Red
1 Lord of Change
6 Rough Rider (for IG)

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EPIC Painting

TOEG: Lost and the Damned – Gathering the Forces

With me personal vote as the tie-breaker, it’s Lost and the Damned for my venture in the TacComs Tales of Epic Gamers challenge. The first step will be to sort out some kind of army list. Like all my Epic armies, I will try to cover the entire book. Actual point values will therefore be a secondary concern for now.

After a quick read of the official LatD and the NetEA LatD beta list, I realized that I have a bit of a problem with my current LatD models. The old Epic Chaos range had a huge variety of interesting metal models and I have pretty much all of them. In the LatD list this translates into a whole bunch of Coven Support choices (4 for Khorne to cover the Lord of Battle and the six different kinds of Khorne Daemon Engines in at least an “assault”, “mid-range” and “shooty” configuration; 2 for Nurgle for the Plague Tower and Contagion Engines; 3 for Slaneesh for the two types of Scout Titans and the Knights; and 3 for Tzeentch with the Firelord, Doomwings and Silver Towers). That’s before adding more generic support units such as tanks, aircraft of artillery (all of which seem essential for actual gameplay). The problem is that the LatD list requires a 1:1 ratio of Covens to support units. Thus, I would need a dozen god-specific Covens plus probably another handful of Undivided Covens to fill the support roles.

I currently have 20 bases each of Mutants and Cultists plus a handful of character bases. I also have a dozen Big Mutants with the ability to make more if needed. The Mutant bases use Chaos and IG Beastman models from all editions of Epic plus a few of the newer daemons sprinkled in for variety (to be painted generically as mutants, not as actual daemons). The Cultists are about 50% actual Chaos Cultist models augmented by suitable left-over models (e.g. guardsmen, Eldar guardians, Orks, etc.). Depending on configuration that’s enough for 4 or 5 Covens or one per God – a basic but very unsatisfactory configuration.

Option 1: I could build more Mutants and Cultists along these lines to bulk out the force. This is pretty hopeless. The two primary models are rare commodities and usually not available independently. Buying them new would generate a huge waste of other Chaos models with no purpose. This option is pretty much dead.

Option 2: I could use the existing bases as Undivided and build up a new type of base for each God. The challenge with this approach is the choice of models. There are no God specific GW models and no proxies jump to mind. I would need proxies for all four Gods for this to make sense. Any ideas?

Option 3: I could paint the Mutants and Cultists in a bland non-god-specific pattern and build a bunch of god-specific character models to instantly “re-dedicate” units between games. Would 5 such “adjustable” Covens would be enough for most 3k games? Is it realistic to assume that the character base will always survive until the end (to keep identifying the unit)?

Option 4: Use the Option 3 generic approach for the God-specific Covens and then build a separate set of Covens using proxies. My current favourite proxy model would be DRM Ketzalis: http://www.darkrealmminiatures.co.uk/store/product.php?productid=154&cat=8&page=1 . They have that cloaked cultist look.

How is everybody else handling this issue in the LatD list?